██████ ██████ ██████ ██ ███████ ██████ ████████

██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██

██████ ██████ ██ ██ ██ █████ ██ ██

██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██

██ ██ ██ ██████ █████ ███████ ██████ ██

████████ ██ ██ ███████ ███████ ██████ ██ ██ ███ ██ ██████

██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██

██ ███████ █████ ███████ ██ ██ ██ ██ ██ ██ ██ ██ ██

██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██

██ ██ ██ ███████ ███████ ██████ ██████ ██ ████ ██████

██████ ███████ ███████ ██ ██ ███████ ███ ██ ██████ ███████

██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██

██ ██ █████ ███████ ██ ██ █████ ██ ██ ██ ██ █████

██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██

██████ ██ ███████ ██ ███████ ███████ ██ ████ ██████ ███████

We built this project during a GameJam, with the idea of creating a game where you interact not with your keyboard or mouse, but with your voice. Technically, I used Phaser 3 as the core game engine and wrapped it inside a Next.js app to benefit from a smoother front-end setup and better control of the UI. The game reacts to audio input, so part of the focus was also on integrating microphone access and building the logic that translates voice intensity into game actions. The project isn't fully finished, but it was a great opportunity to explore a hybrid stack and real-time audio interaction in the browser.

 

→ Check The Sound of Silence here.

→ Check the repo here.

→ Check the creative side of the game here.